← Back to Z1

Game recipes

Pick a game, open its recipe, and copy the prompt into ChatGPT or Claude. Make it your own from there.

01 / Puzzle

Tetris

Rotate falling blocks, clear complete lines, and see how long you can keep the stack from reaching the top.

Show promptHide prompt
Tetris prompt
Read https://zmachines.co.za/start. Use the documented Z1 hardware, controls and game development workflow. If the guide is unavailable or incomplete, ask me for the missing setup instructions before choosing hardware APIs or upload commands.

Create a Tetris-style falling-block puzzle game for my Z1. Use a 10-column, 20-row board and all seven four-square pieces. Let me move pieces left and right with a joystick, rotate with a shoulder button, and drop faster by pushing down. Show the next piece, score and cleared-line count. Clear completed rows, award more points for clearing multiple rows at once, and gradually increase the falling speed. End the game when new pieces cannot enter the board, with an option to restart.

Use original, colourful block graphics with strong contrast on the small screen. Start with a playable version, check collision, rotation and line clearing, then help me build and send it to my Z1 over USB C using the documented workflow.

02 / Arcade

Space Invaders

Defend your outpost from waves of descending aliens. Dodge incoming fire and clear the sky before they land.

Show promptHide prompt
Space Invaders prompt
Read https://zmachines.co.za/start. Use the documented Z1 hardware, controls and game development workflow. If the guide is unavailable or incomplete, ask me for the missing setup instructions before choosing hardware APIs or upload commands.

Create a Space Invaders-style arcade game for my Z1. Put the player's ship at the bottom of the screen, with joystick movement left and right and a shoulder button to fire. Add rows of aliens that move sideways, reverse at the edges and step down towards the player. Aliens should fire back. Include three lives, a score, destructible shields and progressively faster waves. End the game when the player loses all lives or the aliens reach the ground, with an option to restart.

Create original pixel-art ships and aliens with clearly visible projectiles. Start with one playable wave, check movement, collisions and scoring, then help me build and send it to my Z1 over USB C using the documented workflow.

03 / Platformer

Pixel Quest

Run, jump, and collect stars across colourful worlds. Hop over gaps, dodge creatures, and reach the exit.

Show promptHide prompt
Pixel Quest prompt
Read https://zmachines.co.za/start. Use the documented Z1 hardware, controls and game development workflow. If the guide is unavailable or incomplete, ask me for the missing setup instructions before choosing hardware APIs or upload commands.

Create an original side-scrolling platform game called Pixel Quest for my Z1. Let me move left and right with a joystick and jump with a shoulder button. Include responsive jumping, solid platforms, gaps, collectible stars, patrolling creatures and an exit at the end of each level. Add three lives, checkpoints, a score and a restart option. Build three short levels that gradually introduce moving platforms and more challenging jumps. Keep the camera centred on the action without scrolling beyond the level boundaries.

Invent an original hero, creatures, scenery and sounds rather than using Mario characters or assets. Start with one playable level, check jumping, platform collisions and checkpoints, then help me build and send it to my Z1 over USB C using the documented workflow.